Dust takes place in the world of Falana, inhabited by anthropomorphic animals. Gameplay is presented on a 2D side-scrolling plane. The player controls the titular main character, Dust, as he tries to remember his past. Dust wields a sentient sword, the Blade of Ahrah, as his main weapon. Fidget, the sword's guardian, acts as a companion for Dust and can shoot projectiles.
As the player travels the world, they can acquire power-ups that permanently alter gameplay, such as the ability to double jump or climb to previously unreachable areas. Incorporating elements of role-playing games, Dust can gain experience points by defeating enemies, and in turn may level up. These can be used to raise various attributes, such as health, strength or magic. Non-playable characters can be interacted with throughout the game's world to sell items or receive quests.
Aside from voice acting, soundtrack, and some of the writing, Dust was designed and programmed entirely by Dodrill. He assumed it would take three months to complete the game; it actually took over three-and-a-half years. He originally envisioned an 8-bit-style platformer for the game, similar to earlier entries in the Castlevania series. Inspirations for the final game came from such titles as Metroid, Golden Axe, and Ys I & II, which Dodrill cites as his favorite games.
Aside from voice acting, soundtrack, and some of the writing, Dust was designed and programmed entirely by Dodrill. He assumed it would take three months to complete the game; it actually took over three-and-a-half years. He originally envisioned an 8-bit-style platformer for the game, similar to earlier entries in the Castlevania series. Inspirations for the final game came from such titles as Metroid, Golden Axe, and Ys I & II, which Dodrill cites as his favorite games.
The game was originally targeted for the Xbox 360 Indie Games channel, but upon winning the 2009 Microsoft Dream.Build.Play Challenge, it was awarded a contract for an Xbox Live Arcade release. Dust: An Elysian Tail was originally expected to be released in late 2011, but was later delayed until summer 2012.
The game was originally targeted for the Xbox 360 Indie Games channel, but upon winning the 2009 Microsoft Dream.Build.Play Challenge, it was awarded a contract for an Xbox Live Arcade release. Dust: An Elysian Tail was originally expected to be released in late 2011, but was later delayed until summer 2012.
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